Legion of Super-Heroes Re-Read – “The Fatal Five!” (Adventure Comics #352, January, 1967)

This is Jim Shooter’s most famous Legion story—well, the first part of it anyway. It introduces the greatest threat the team ever faced, and also, arguably, a team of their most memorable villains. While I’m actually a big fan of the Legion of Super-Villains, let’s face it, they’re five copycats and a bunch of Legion rejects. Lightning Lord and Nemesis Kid are their only real contenders, and that’s because of their ties back to the Legion itself.

The Fatal Five, on the other hand, are their own creations; and while they’re a bit two-dimensional here, each carries in his (or her) origin story the makings of a fully realized character. Look at the first three: Validus, a creature who is not evil and does not want to hurt anyone, but is nonetheless sentenced to death because he cannot control his violent rages; Tharok, who hates all protectors of law because a police officer’s stray shot vaporized half his body and left him a disfigured cyborg; Mano, a mutant shunned by his peers because of his destructive hand, who turned that hand on his very home world and killed everyone on it.

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The Colonel’s Plan – The Blue Bathroom – Part 7

September 26, 2017

Dear Daddy–

The shower stall is now almost completely tiled. Shopping for waterproofing compound, I found this amazing product called SimpleMat. It’s basically a giant roll of double-sided tape. You stick it on the surface to be tiled, peel off the backing paper, and press the tile into it. No mixing adhesive, no glue all over your fingers, shoes, floor and tile, no cleanup, and no waiting for the mortar to cure before you grout.

Of course, with my work-time largely cut up into chunks of a few hours here and there, the odds of me laying tile and grouting it the same day are very, very slim. Still, the savings in cleanup alone were worth the cost of the product.

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Legion of Super-Heroes Re-Read – “The Forgotten Legion!” (Adventure Comics #351, December, 1966)

BASTARD PEOPLE ALERT! This issue contains possibly the worst bastard people moment in Legion history. I’m talking about this panel, wherein Invisible Kid socks Ultra Boy in the jaw (knowing he’s not currently invulnerable) for disobeying an order. And, seriously, there’s no excuse for this. I know it was the 1960s, and punching each other in the face was just something boys did. Kids. Sheesh. But no, this is not okay in any time or context. The Legion is not the British Navy. It’s a futuristic, civilized collection of very intelligent individuals. Indeed, the person being the Bastard People here is arguably the guy with the second-highest IQ in the group. Intelligence doesn’t guarantee good behavior, but it sure as hell makes it harder to excuse.

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Legion of Super-Heroes Re-Read – “The Outcast Super-Heroes!” (Adventure Comics #350, November, 1966)

This may be the first issue of Legion’s Adventure run that I ever bought. And no, I did not buy it new, being only a year old when it was published. I bought it sometime around 1976/77 at the Antique Underground in Prince George’s Plaza. I was amazed to get it as cheaply as I did—probably for either a quarter or fifty cents. It was a well-read, clearly loved issue.

Nelson Bridwell, now about two years into his career writing DC super-hero comics, tackles his first Legion story, which is quite an atmospheric departure from the groundwork Jim Shooter was laying at the time. But it’s also a critical piece, tying up loose ends, creating a few new characters, and leaving Shooter more Legionnaires to play with.

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Legion of Super-Heroes Re-Read – “The Rogue Legionnaire” (Adventure Comics #349, October, 1966)

Still drawing his own layouts, finished by Curt Swan and George Klein this time, Jim Shooter created an enduring Legion villain, Universo, and an important supporting character, Rond Vidar. (Although, surprisingly, Rond is not named in this story. He’s just, “The kid who invented the time cube.”)

Like the Dr. Regulus story last issue, this story opens more traditionally than Shooter’s “One of Us Is a Traitor,” with the Legionnaires visiting a science fair. It then uses the same device used last issue to pull the team away from a public appearance—an emergency at the clubhouse. Brainiac 5 informs them that someone is desperately trying to break in, though he never explains how he knows.

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Legion of Super-Heroes Re-Read: “Target: 21 Legionnaires” (Adventure Comics #348, September, 1966)

For his first Legion adventure written and drawn after being hired by DC, Jim Shooter fleshed out the origin of Sun Boy, a favorite character who had not been featured in a while. He appeared in #342’s “The Legionnaire Who Killed,” and the Computo Two-Parter, but in fairly minor roles, as compared to his early, take-charge appearances. His last real character moment was back during the Starfinger saga.

And Sun Boy’s origin is tied to that of Dr. Regulus, the villain of the piece.

The story begins, traditionally enough, with Superboy arriving at the clubhouse for a meeting—an election, in fact. Invisible Kid is the new Legion leader, a good thing for Lyle Norg, since he has played, up until now, a fairly small part in the Legion’s adventures. Most likely writers had a hard time figuring out what to do with his fairly limited powers.

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Right, I’ll Come in Again—The Changing Powers of Ultra Boy

So a while back, I reviewed “The Boy with the Ultra-Powers,” the first appearance of Jo Nah of Rimbor, later to be known as the Legionnaire called Ultra Boy. In that first appearance, in Superboy 98, Jo talked on and on about his Penetra-Vision, which allowed him to assist (and baffle) Superboy by seeing through lead. Superboy’s X-Ray vision couldn’t do that, so this was a pretty big deal.

The other Legionnaire who could out-see Superboy was Star Boy, who first appeared in “Lana Lang and the Legion of Super-Heroes” in Adventure Comics #282. In that story, Star Boy also had all of Superboy’s other powers.

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The Colonel’s Plan – The Blue Bathroom, Part 6

September 26, 2017

Dear Daddy—

Now that I had found all the tile I needed, it was time to lay it out. I didn’t want to screw up, so I wanted to sketch it all out. I started by marking and measuring the pieces that were going to go up the wall on the edge of the shower.

What were you planning for the corner at the base, since the baseboard tiles don’t have corner pieces and don’t corner together well? In the one bathroom you finished, corners are formed with special corner pieces, but I don’t have any in blue. And no, I don’t think there are any stragglers left hiding. Big as this house is, I think I have the inventory under control now.

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Legion of Super-Heroes Re-Read: “The Traitor’s Triumph” (Adventure Comics #347, July, 1966)

Part two of Jim Shooter’s cold-submission Legion story has artwork finished by Curt Swan, and shows us the Legion’s first battle with Garlak and his Khund warriors, humanoid aliens from a galaxy at the edge of known space. It gives a great showcase to new Legionnaires Ferro Lad and Karate Kid, with perhaps a bit less action for their cohort, Princess Projectra.

This issue continues to show the bigger, hipper, more action-oriented Marvel style being brought to the Legion’s pages, particularly in a second splash page being devoted to the Legion meeting the Khund forces in battle. If ever before a DC comic had present a splash page in the middle of a story, I don’t know about it. It was very rare. And, indeed, even the primary splash pages in the Silver Age weren’t full page—they usually had two to three panels of the story at the bottom. This shows the evolution of the Legion to a more visually gripping storytelling style. Continue reading

Legion of Super-Heroes Re-Read – “One of us is a Traitor!” (Adventure Comics #346)

Here is possibly the most ground-breaking story in Legion history—the one that changed the game forever. For the first eight years of its existence, the Legion had been written by seasoned pros—Otto Binder, Jerry Siegel, Edmond Hamilton. All experienced and capable, but all also years past their teen years. America invented the very concept of the teenager, and it was in the 1950s and 1960s—the era of the Legion’s birth—that teens began to be recognized as a distinct body of people. They weren’t children, they weren’t adults, and it was considered rather difficult to communicate with them, to “reach” them, because they had their own ideas and pretty much their own secret language. Adults who tried to speak that language inevitably came off sounding like oafs. And teen characters written by adult writers came off a little too stiff, a little too-good-to-be-true.

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